Ignatius Hango is a Mechanical Designer and Concept artist designing and visualizing for Games and Animation based in Sheffield, England.
Key skills And Competences
·Advanced Knowledge of Adobe Photoshop Software, From digital painting, matte painting ,
photo retouch to graphic design.
·Advanced Knowledge of Blender
·Working Knowledge of Unreal Engine 4/5.
· Experience with Jira, Confluence and Miro board tools.
·Technical proficiency in Design, Composition, Mood and Colour.
·Excellent eye for Mechanical & Industrial design.
·Understanding on the fundamentals of picture-making like Drawing, Value, Perspective &
Anatomy.
·Excellent written and verbal communication skills.
·Able to work independently.
·Teamwork, always asking from input from other disciplines to push a design.
·Multitasking and prioritising.
Welding Engineering and Fabrication Academy – Momentum Training LEVEL 3
·Tig, Mig and MMA welding ability
·Steel component fabrication
·Workshop cleaning, Machine maintenance and tool organisation
·Safe operation of dangerous Machinery
·Hazardous Materials and substances Handling
·Production of materials to Job sheet specifications (Dimensions, Angles and tolerances)
·Destructive and non destructive Test certified weld portfolio
Professional Experience
Bulkhead interactive/Splash Damage – 2021-2023 (24months)
Concept artist - Transformers Reactivate
·Concept Design
·Mechanical and Prop Design
·Creature Design
·Enviorment Design
Ninja syndicate – Supremacy – 2022- (3 Months)
·Freelance Concept artist
·Gun Design
·Mecha Design
BrainPatch Neuroscience – 2020-2021- (3 Months)
·Cad design
·3D printing Prototyping
Frontier Developments 2018-2020 (24 Months)
Concept artist – Elite Dangerous Odyssey
·Concept design
·Weapon and tool design
·Environment and Mechanical design
June 2018 - March 2020
Assistant Concept Artist at Splash Damage LTD
January 2016
Unannounced AAA project
Concept Artist at Endymion Games LLC
August 2014 - December 2015
Concept artist and Card Artist